Yes, she's back, I even chatted with her while she was moving her store to a new location. In honor of her return to SL, I decided to post a few pictures of purchases she inspired.
The first is ETD Belted, yes Elika makes things other than hair. Anyway it's a very pretty red jacked and pants set. The jacket has a white undershirt to wear underneath it, but like Sabrina I prefer it without because it looks nicer and of course shows off the TaP Deux cleavage. And also like Sabrina I wish Elika would make a red (and black) skirt to go with this.
This picture was taken in a cute chair in Sabrina's low prim furniture store, Chez Petite:
:
And yes, a shot showing off the cleavage, because, like my redheaded fashionista inspiration I too am a shameless hussy in SL, at least when it comes to cleavage now and then.
ETD Maaliyah hair in Mahogany, Tete a Pied skin, Tete a Pied Heiress bag
The Dazzle Celine gown was recently purchased at the Holiday opening. Normally I'm not into colors like this, but I have a rule, if it looks good on Sabrina it will probably look good on me, which it does, and I've started playing with more greens. The image is a collage showing both the solid and sheer skirts..It really is a pretty gown.
Pixel Mode hair, Tete a Pied skin
I, for one, am glad Sabrina's back. I miss her (and Salome's) blog posts (especially skin reviews) very much.
The unofficial, unauthorized, fansite blog of CronoCloud Creeggan, an avatar in the game/playtoy/virtual world, Second Life®. Since I consider myself a fashionista, guess what I'm going to talk about...mostly...Fashion! Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
Wednesday, November 29, 2006
Wednesday, November 22, 2006
Konstrukt #4 is out.
The Konstrukt is a SL magazine, that takes SL seriously and not just as a game.
I contributed an article to the newest issue, that I really enjoyed writing, which came out on Monday.
I contributed an article to the newest issue, that I really enjoyed writing, which came out on Monday.
Wednesday, November 15, 2006
The copybot
Here's simple info on how the thing works, what it can and cannot do, from a post in the Linden blog. It's less capable than I had heard but still nasty. Folks like builders, hair designers, and furniture makers will have to be the most careful it seems. Though it could be used to copy scripted objects like DoMoCo cars, but they wouldn't have the original scripts, but could be misrepresented as having such
Thanks to Szentasha Salome for the post:
Heres some info I collected from a libsecondlife developer who was kind enough to answer my questions:
CopyBot Information
CopyBot is a program written by libsecondlife to debug an open-source Second Life client API. It intercepts and interprets communications from the Second Life server and the custom client. This information includes descriptive information about primitive shapes, body shapes, baked avatar textures, and primitive textures. Using this information, avatars and primitives can be duplicated and reconstructed by the client. The creator of the new object will be that of the account used to log in with the custom client.
The CopyBot client is a primitive SecondLife client. The avatar will first appear as the basic Ruth female avatar, until it copies the form of another avatar. The CopyBot avatar can not move. It can only teleport. It is not designed to speak in vicinity and only responds to IMs. The CopyBot operates through commands IM'd to it by another avatar, and can only duplicate items in the direct vicinity, so its operator is likely to be close by. The target of a copy operation can be another avatar, or a prim object. If the target is an avatar, it gets the avatars shape and all prim attachments, which appear in the inventory of the CopyBot. Note that it does not get any clothing items - it only gains the baked texturing of the target avatar. If the target is an unattached object, the object is created 3 meters above the CopyBot avatar's head. Note, this will not be successful in sims where object creation is disabled. The CopyBot client can not pick up the object. The thief must log out of CopyBot and log in with the standard SecondLife client to pick up the object. Avatar shapes are not maintained when the CopyBot logs off, so can not be saved.
In summary:
What can the CopyBot create a copy of?
- fully textured objects attached to avatars in proximity
- fully textured objects in proximity
What can the CopyBot not copy?
- any object contents, including scripts, animations, sounds and textures
- clothing
- shapes
- textures (objects are textured but the CopyBot does not get the original textures)
Implications:
- If CopyBot copies you, only your attachments can be transfered, not your shape, clothing, appearance.
- If CopyBot copies your attachments, the attachments will be simple objects without any special functionality since they will not contain scripts, animations, etc.
- If CopyBot copies your product vendor, it will only get an object that looks like your vendor. It will not contain your product or any of the vendor scripts.
- The same is true for unattached objects.
- You can turn off object creation in sims containing unattached objects you do not wish to be duplicated
I hope this helps to answer some of your questions.
~Szentasha
Also from reading the blog, it bot has to be close and in line of sight of the object to be copied, because it can't move or control camera. So I guess one might look out for two avatars in close proximity with one never talking.
Normally I'm a big supporter of the open source movement, I run Linux after all and have an SVN client installed to access Subversion repositories for those projects that don't do regular source tarball releases like they ought to. But I think the libSL project should probably have been a little more picky about who had access to their code.
Thanks to Szentasha Salome for the post:
Heres some info I collected from a libsecondlife developer who was kind enough to answer my questions:
CopyBot Information
CopyBot is a program written by libsecondlife to debug an open-source Second Life client API. It intercepts and interprets communications from the Second Life server and the custom client. This information includes descriptive information about primitive shapes, body shapes, baked avatar textures, and primitive textures. Using this information, avatars and primitives can be duplicated and reconstructed by the client. The creator of the new object will be that of the account used to log in with the custom client.
The CopyBot client is a primitive SecondLife client. The avatar will first appear as the basic Ruth female avatar, until it copies the form of another avatar. The CopyBot avatar can not move. It can only teleport. It is not designed to speak in vicinity and only responds to IMs. The CopyBot operates through commands IM'd to it by another avatar, and can only duplicate items in the direct vicinity, so its operator is likely to be close by. The target of a copy operation can be another avatar, or a prim object. If the target is an avatar, it gets the avatars shape and all prim attachments, which appear in the inventory of the CopyBot. Note that it does not get any clothing items - it only gains the baked texturing of the target avatar. If the target is an unattached object, the object is created 3 meters above the CopyBot avatar's head. Note, this will not be successful in sims where object creation is disabled. The CopyBot client can not pick up the object. The thief must log out of CopyBot and log in with the standard SecondLife client to pick up the object. Avatar shapes are not maintained when the CopyBot logs off, so can not be saved.
In summary:
What can the CopyBot create a copy of?
- fully textured objects attached to avatars in proximity
- fully textured objects in proximity
What can the CopyBot not copy?
- any object contents, including scripts, animations, sounds and textures
- clothing
- shapes
- textures (objects are textured but the CopyBot does not get the original textures)
Implications:
- If CopyBot copies you, only your attachments can be transfered, not your shape, clothing, appearance.
- If CopyBot copies your attachments, the attachments will be simple objects without any special functionality since they will not contain scripts, animations, etc.
- If CopyBot copies your product vendor, it will only get an object that looks like your vendor. It will not contain your product or any of the vendor scripts.
- The same is true for unattached objects.
- You can turn off object creation in sims containing unattached objects you do not wish to be duplicated
I hope this helps to answer some of your questions.
~Szentasha
Also from reading the blog, it bot has to be close and in line of sight of the object to be copied, because it can't move or control camera. So I guess one might look out for two avatars in close proximity with one never talking.
Normally I'm a big supporter of the open source movement, I run Linux after all and have an SVN client installed to access Subversion repositories for those projects that don't do regular source tarball releases like they ought to. But I think the libSL project should probably have been a little more picky about who had access to their code.
Monday, November 13, 2006
Dream job
I often read the fashion magazines, usually just Allure, Marie Claire and Lucky but sometimes others. I like reading about new goodies, even when I can't afford them.
Sometimes I thought that my dream job would be writing for one of the fashion mags, doing blurbs about new foundations and lippies. Telling people where to get the cutest shoes, that sort of thing. But I figured that would never happen.
But when I started thinking about it, what am I doing on PXP? PXP is basically a kind of "casual" group collaboration fashion magazine. Is what I'm doing that different from what Didi Gluck does at Marie Claire? It may be virtual clothes and makeup but it's still clothes and makeup. So basically I'm kind of, sort of, doing my dream job. It's time consuming, but really fun.
Sometimes I thought that my dream job would be writing for one of the fashion mags, doing blurbs about new foundations and lippies. Telling people where to get the cutest shoes, that sort of thing. But I figured that would never happen.
But when I started thinking about it, what am I doing on PXP? PXP is basically a kind of "casual" group collaboration fashion magazine. Is what I'm doing that different from what Didi Gluck does at Marie Claire? It may be virtual clothes and makeup but it's still clothes and makeup. So basically I'm kind of, sort of, doing my dream job. It's time consuming, but really fun.
Wednesday, November 01, 2006
They're baaaaack (kind of)
Praise the fashion gods, my favorite Patootie haired blogger Salome Strangelove has returned.
See Linden Lifestyles for details.
She hopes to be able to lasso the loveable red haired shameless hussy Sabrina Doolittle back into blogging again.
Which is also a good thing, because Sabrina inspired my own reddish haired shameless hussydom.
Yay! Does happy dance!
See Linden Lifestyles for details.
She hopes to be able to lasso the loveable red haired shameless hussy Sabrina Doolittle back into blogging again.
Which is also a good thing, because Sabrina inspired my own reddish haired shameless hussydom.
Yay! Does happy dance!
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